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The Golden Scheme

Verdant Wind, Chapter 18

Mission Overview

The monthly mission for Verdant Wind, Chapter 18 is Taking Fort Merceus. Note: the following data is for Maddening mode, Normal/Hard mode may differ.

Conditions

Victory ConditionDefeat Condition
Defeat the Death KnightByleth or Claude dies or the player's army is routed

Initial Units

PlayerEnemyNPC
10480

Enemies

This data has not been recorded yet.

Reinforcements

  • At the start of turn 1: (NPC) Nader, 2 Wyvern Riders, 2 Cavaliers spawn near Claude in the top right.
  • Every turn, a random combination of the following reinforcements will spawn: 1 Paladin from the top left, 1 Armored Knight from the top middle, 1 Dark Mage from the bottom left, 1 Fortress Knight from the bottom middle. These reinforcements can be stopped by placing a friendly unit on the tile at which they spawn for one turn.

Obtainable Items

ItemSource
Brave AxeDropped by Caspar.
Evasion RingDropped by enemy Swordmaster.
Dark SealDropped by Death Knight.
Aurora ShieldTop chest.
SpeedwingBottom chest.
ElixirSteal Caspar.
VulnerarySteal from Linhardt.

Notes

  • There are two Ballistae and a Fire Orb under the enemy's control.
  • Caspar and Linhardt are replaced by generic enemies if they were recruited.
  • Caspar begins moving if Linhardt is aggro'd.
  • Death Knight does not move until turn 7.
  • On turn 7, the mission objective changes to stopping the Death Knight from reaching the escape point in the top left corner of the map. When this happens, the Death Knight will prioritize escaping over attacking your units.

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