The Golden Scheme
Verdant Wind, Chapter 18
Mission Overview
The monthly mission for Verdant Wind, Chapter 18 is Taking Fort Merceus. Note: the following data is for Maddening mode, Normal/Hard mode may differ.
Conditions
Victory Condition | Defeat Condition |
---|---|
Defeat the Death Knight | Byleth or Claude dies or the player's army is routed |
Initial Units
Player | Enemy | NPC |
---|---|---|
10 | 48 | 0 |
Enemies
This data has not been recorded yet.
Reinforcements
- At the start of turn 1: (NPC) Nader, 2 Wyvern Riders, 2 Cavaliers spawn near Claude in the top right.
- Every turn, a random combination of the following reinforcements will spawn: 1 Paladin from the top left, 1 Armored Knight from the top middle, 1 Dark Mage from the bottom left, 1 Fortress Knight from the bottom middle. These reinforcements can be stopped by placing a friendly unit on the tile at which they spawn for one turn.
Obtainable Items
Item | Source |
---|---|
Brave Axe | Dropped by Caspar. |
Evasion Ring | Dropped by enemy Swordmaster. |
Dark Seal | Dropped by Death Knight. |
Aurora Shield | Top chest. |
Speedwing | Bottom chest. |
Elixir | Steal Caspar. |
Vulnerary | Steal from Linhardt. |
Notes
- There are two Ballistae and a Fire Orb under the enemy's control.
- Caspar and Linhardt are replaced by generic enemies if they were recruited.
- Caspar begins moving if Linhardt is aggro'd.
- Death Knight does not move until turn 7.
- On turn 7, the mission objective changes to stopping the Death Knight from reaching the escape point in the top left corner of the map. When this happens, the Death Knight will prioritize escaping over attacking your units.