Shamir Nevrand
Church of Seiros
Overview
Shamir is one of the Knights of Seiros, a master of the bow who was previously a mercenary. She is not a believer of the Church of Seiros, although this is tolerated by the Church. She has a blunt and straightforward personality, in both expressing her thoughts as well as in the way she battles- doing what she is required of. She is cold in battle, but outside she is plagued with doubts and worry.
Information
Birthday | Crests | Interests | Age | Gender |
---|---|---|---|---|
Lone Moon 27 Imperial Year 1155 | — |
| 25 | F |
On This Page
This page contains the following information.
Game Data
Base Stats (Level 11 Sniper)
HP | Str | Mag | Dex | Spd | Lck | Def | Res | Cha |
---|---|---|---|---|---|---|---|---|
33 | 18 | 8 | 21 | 14 | 17 | 12 | 8 | 10 |
Variable Recruitment Base Stats
Growth Rates
HP | Str | Mag | Dex | Spd | Lck | Def | Res | Cha |
---|---|---|---|---|---|---|---|---|
35% | 40% | 20% | 55% | 40% | 55% | 20% | 15% | 30% |
Skills
E | C+ | E | A | E | E | E | D | E | E | E |
Personal Ability
Shamir's personal ability is Survival Instinct.
Learned Abilities
Icon | Ability | Skill | Skill Icon |
---|---|---|---|
Battalion Desperation | Authority C |
Learned Combat Arts
Icon | Ability | Skill | Skill Icon |
---|---|---|---|
Hit and Run | Lance C+ | ||
Lance Jab | Lance A | ||
Heavy Draw | Bow C+ | ||
Monster Blast | Bow A |
Paralogue
Shamir's paralogue is Sword and Shield of Seiros.
Overall
Shamir can be recruited as soon as Byleth reaches level 15, and she cheats the class system by joining as a level 11 Sniper. This allows her to have much earlier access to Hunter's Volley than other units, making her a very strong player phase combat unit. Having access to a guaranteed double attack on the player phase is often more than enough to make up for her mediocre speed.
To further increase her player phase effectiveness, it is good to master Brigand for Death Blow and Archer for Hit +20. Since Shamir will always double thanks to Hunter's Volley, Death Blow will essentially increase her damage output by 12. Hit +20 is needed for her to hit reliably from further ranges.
Shamir joins as a Sniper, a class she wants to master as soon as possible. During this time, it is best to set at least one of her goals to be Axes, which will allow her to class into Brigand (D+ rank Axes is enough) to quickly gain access to Death Blow. With Hunter's Volley and Death Blow, Shamir will already be an incredibly effective player phase combat unit. After Brigand is mastered, Shamir can easily class into Archer for a bit to get Hit +20. From there, Shamir only really needs to be trained in Bows and Authority. Shamir is one of the only units who can reasonably reach S+ in any skill (Bows) without heavy grinding, giving her the rare ability to equip two relevant Faire abilities (Bowfaire). Depending on how much you value Battalions, Shamir can solely focus on Bow rank once she reaches B in Authority.
Late game, Shamir will be able to reliably one round all non-armored units. She will even be able to deal with enemy Falcon Knights on the player phase, since even one hit of Hunter's Volley is enough to kill them. Overall, Shamir is the most optimized Sniper in Three Houses thanks to her prepromote status. She will be an excellent fighter throughout the game from the moment she is recruited, and does not require much investment to be effective.
Recruitment
Shamir can be recruited once Byleth reaches level 15. The player must choose the "Recruit" option when talking to her at the monastery starting from Chapter 6. If the Black Eagles route is chosen, she will join you automatically at Ch. 12 if the player allies with the church.
The 20% discount per support level is also applied to the level recruitment condition. See the Recruitment Guide for more information.
Favorite Teas
Topics
A dinner invitation | Gifts you'd like to receive | Strange fish in the pond |
Hopes for your future | Survival skills | A place you'd like to visit |
Tell me about yourself | A strong battalion | I'm counting on you |
Capable comrades | Mighty weapons | The courtyard couple |
Monastery security | The ideal relationship | Children at the market |
The last battle | Classes you might enjoy | Past laughs |
Close calls | Plans for the future | Working together |
Potential training partners | You're doing great work | Evaluating allies |
Final Comments
I'm not much for conversation. I'll gladly leave if you're bored. Disagree |
Heh. You always have an interesting look on your face. Disagree Sip tea Blush |
The Sword of the Creator... It's an interesting Relic. Nod Chat |
As far as mercenaries go, I'd say I work for a fair price. Laugh Commend |
I enjoy a lack of conversation. But how are you? Nod Sip tea |
I look forward to the next battle. They seem to go smoothly under your command. Nod Blush |
I apologize for what I said before. It was tactless to compare you to memories from my past. Disagree Sigh |
This room... It suits you. Nod Blush |
Dagda is far. It would take months to travel there by foot… Admonish Chat Praise |