Gambit Data
View gambit damage, range, and effects.
List of Gambits
This table lists all of the gambits in Fire Emblem: Three Houses. It displays the name of each gambit, their effect, as well as their combat stats.
If you're on a smaller screen, click into each Gambit to see full details.
Name/AOE | Effect | Uses | Mt | Hit | Range |
---|---|---|---|---|---|
Restores HP equal to 50% of the damage dealt to foes in the targeted area. | 1 | 4 | 30 | 1 | |
Damages foes in the targeted area. Effective against Flying foes. | 2 | 12 | 50 | 2–3 | |
Damages foes in the targeted area. | 2 | 10 | 50 | 1 | |
Moves unit 1 tile backward and pulls foe into unit's previous space. | 2 | 4 | 50 | 1 | |
Bag of TricksArea of Effect unknown. | Sets Gambit Counter of all allies in the targeted area to 0. This gambit is unused in the game. | — | — | — | 1 |
Sets terrain in the targeted area on fire. | 1 | 10 | 50 | 1 | |
Allies in the targeted area will survive one lethal attack (with 1 HP), if their HP is greater than 1 to start with. | 1 | — | — | 1 | |
Allies in the targeted area can move again. | 1 | — | — | 1 | |
Rattles foes, preventing them from moving on the next turn. | 2 | 4 | 60 | 1 | |
Sets terrain in the targeted area on fire. Effective against Flying foes. | 2 | 7 | 50 | 1 | |
Damages foes in the targeted area. Effective against Flying foes. | 2 | 5 | 50 | 2–3 | |
Damages foes in the targeted area. | 1 | 2 | 60 | 1–2 | |
Damages foes in the targeted area. | 1 | 3 | 50 | 1–2 | |
Damages foes in the targeted area. | 2 | 6 | 50 | 1 | |
Damages foes in the targeted area. | 1 | 4 | 40 | 1–2 | |
Allies in the targeted area inflict and receive a maximum of 1 damage for the rest of the turn. | 5 | — | — | 1 | |
Damages foes in the targeted area. Effective against Cavalry foes. | 2 | 5 | 50 | 1 | |
Damages foes in the targeted area. | 2 | 12 | 50 | 1 | |
Moves foe to the opposite side of the unit. | 2 | 4 | 50 | 1 | |
Damages foes in the targeted area. | 2 | 4 | 60 | 1 | |
Pushes foe 1 tile away. | 2 | 8 | 50 | 1 | |
Inflicts Poison on foes in the targeted area. | 1 | 5 | 60 | 1 | |
Inflicts Poison on foes in the targeted area. Effective against Flying foes. | 2 | 4 | 60 | 2–3 | |
Sets certain terrain in the targeted area on fire. | 2 | 15 | 50 | 1 | |
Damages foes in the targeted area. | 2 | 8 | 40 | 1 | |
Cures status effects for all allies in the targeted area. | 5 | — | — | 1 | |
Damages foes in the targeted area. | 1 | 6 | 60 | 1–2 | |
Damages foes in the targeted area. | 1 | 7 | 50 | 1–2 | |
Damages foes in the targeted area. | 1 | 8 | 40 | 1–2 | |
Restores HP to allies in the targeted area. | 3 | 8 | — | 1 | |
Allies in the targeted area can counter-attack regardless of range for 5 turns. | 2 | — | — | 1 | |
Unit and foe switch places. | 2 | 8 | 50 | 1 | |
Allies in the targeted area receive 0 damage from ranged physical attacks for the rest of the turn. | 5 | — | — | 1 | |
Allies in the targeted area receive Movement +5 for the rest of the turn. | 2 | — | — | 1 | |
Damages foes in the targeted area. Effective against Armoured foes. | 2 | 13 | 60 | 1 |